![]() ![]() This guide and in particular this overview section assumes you have met this prerequisite and are focused on maximising your damage role rather than attempting some of the small other niches the Scoundrel can explore. As noted in the introduction to this Scoundrel guide you’ll find the best results by optimising your already strong focus on single target damage and having a melee ally fighting alongside you to help your damage output. It does not cover other potential options which are discussed in the detailed section where applicable for players who are on the fence about certain card build choices and want to dive deeper into the reasons for certain choices which may or may not apply to your circumstances. This section of the Scoundrel guide is designed to be a quick reference sheet for how to build a Scoundrel while playing and selects the options that are generally going to be the best for a broad range of playstyles, party sizes and party dynamics. If you are unsure of your choice of Gloomhaven character refer to our Gloomhaven classes summary article or Gloomhaven tier list to help make your decision. ![]() Building from your level 1 cards the Scoundrel is one of the more straightforward classes for card choices often having a clear stronger card that serves as a replacement to a themed card from earlier levels that either adds better move, damage or status effect but seeks to serve a similar role in your hand. Leaning into this design is the best way to build your Scoundrel by focusing on single target damage and grabbing negative status effects where possible to boost our own damage or that of allies. ![]() In smaller parties in particular your positioning is vital as the Scoundrel as your quick movement, low initiatives and general requirements for attacks often have you on the knife’s edge of taking damage from enemies.ĭesigned as the only human starting character in base Gloomhaven the Scoundrel is portrayed in game as a human that has cast aside any resemblance of complex human society in favour of a self serving approach that is part of their combat theme of capitalising on opportunistic situations. It is also worth noting that despite the high damage this human character does lack area of effect attacks and are designed to be a single target specialist. The Scoundrel has medium durability overall although their smaller hand size than other similar characters means absorbing damage is far from your priorities in a scenario. ![]() With this design in mind the Scoundrel is best placed in a party with other melee characters that can both absorb the attention of enemies but also allow you to flank their enemies for the additional damage this provides to Scoundrel cards. This hand size also hinders the potential to play loss cards as part of our core strategy as you simply won’t be offering enough damage to your team outside of short scenarios. Other themes include invisibility, status effects, high move values, looting and ranged throwing knives with the main trade off being a limited hand size that puts you at risk of exhausting earlier than other characters. As a result the Scoundrel is a master of damage output with an emphasis on dealing damage that is empowered by nearby allies or the lack of nearby enemies. Serving as a rogue the Scoundrel takes clear inspiration from familiar role playing archetypes and fills the role of a nimble damage dealer in Gloomhaven that is always interested in acquiring gold along the way. In this Scoundrel guide we detail each of the cards, the associated builds, perks, enhancements and items to maximise your power as the character and in turn be an important party contributor in both 2, 3 and 4 player party sizes. This Gloomhaven guide to the Scoundrel will set you up for success from level 1 to 9 as you take this high damage character through the difficult and diverse scenarios of the campaign. Last Updated on Octoby Samuel Franklin Gloomhaven Scoundrel Guide – Cards, Builds, Perks, Enhancements & Items ![]()
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