The latest persistent universe update was 3.11, which released in October of this year, as Star Citizen recently hit 730K backers. The game's persistent universe is still in Alpha, with its Alpha 3.0 release having missed its release date by a year, as well. Initially targeted for a 2015 release, the Star Marine module was eventually released in December of 2016. The Alpha still receives updates, and different modules of the game have been released, including the Star Marine module, which is the FPS module. That, clearly, did not happen, but an Alpha version of the game's persistent universe was released in 2015, a year after the full release of the game was intended. After a successful Kickstarter campaign in 2012, Game Director Chris Roberts said the game may release in 2014. Star Citizen's development hell has been well documented, but it's worth going into a little detail, just for context. So, with Elite Dangerous adding more and more intricacies into its own space simulator, it begs the question: is Elite Dangerous becoming the game that Star Citizen claims it's going to become? Both of these games have had long development cycles, though Star Citizen has had a much rockier go of things, and has had its development roadmap seemingly thrown out the window repeatedly with players unhappy with the developer's communication. With this expansion coming in early 2021, Elite Dangerous is starting to look pretty similar to another space simulator that people have been excited about for a long time: Star Citizen. Not on an SRV players are going to be able to play Elite Dangerous on foot in Odyssey. The expansion that many players have been dying for ever since the game released, and one that the developers have said is on the way for years now: for the first time ever, players are going to be able to disembark from their ship. There was a slew of exciting announcements during the Game Awards this year, but fans of Elite Dangerous were in for a particular treat.
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